Gabriel

Roblox developer
Focus

Cash-grab (monetization, retention) • Shooting • Loops & Economy •

Weapons & Networking • UI Motion

15+
Projects
Fast
Response
Top-Tier
Optimization
Advanced
UI Animations
Advanced
Data savings

My Projects

Sword fighting system
combat mechanic that lets players attack, block and combo
Grid Placement System
system that automatically aligns objects to a fixed grid with set increments, ensuring precise and organized positioning within the game world.
Grid Inventory System
inventory UI where items occupy cells on a 2D grid, allowing players to place, move and organize items based on their size and available space.
Gun System
gameplay mechanic that handles shooting behavior—aiming, firing, recoil, ammo/reloading, projectile or hitscan hit detection, and damage application.
Bike System
I added IK controls for the hands and legs, so now the bike rotates 30 degrees when the player stops.
Roblox 3D Engine Test
made by using 4x4 matrixes, mostly
Cash Grab Template
I have a lot of experience in developing cash-grab games

Reviews

Review 1
Review 2
Review 3
Review 4
Review 4
Review 4

About Me

I mostly enjoy building standalone systems, but I can develop full games as well.
What I do:
  • Economy systems: shop, rewards, progression
  • Shooting systems: weapons, hit registration, replication
  • UI + animations: tweens, transitions, polish
  • Basic anti-exploit protection
  • Optimization (CPU / FPS / Networking)